|
| RULES AND REGULATIONS
OF KABADDI |
| Rules
of Play | Rules
of Matches | Maintenance
of Kabaddi Ground |
The game of Kabaddi
should be played under the following rules: -
- GROUND :
The ground shall be level and soft.
(MAINTENANCE OF THE KABADDI GROUND)
- Men and Boys: 12.50 x 10 meters.
- Men players shall be below 80 kg of weight.
- Age of junior Boys shall be 19 years (last day of
the year) and weight below 60 kg.
- Women, Jr. Girls, Sub Jr. Boys & Sub Jr. Girls:
I I x 8 meters.
- Age of Sub- Junior boys should be 16 years and below
(Last day of the year)
and below 51 kg weight.
- Age of Jr. Girls should be 17 years and below (last
day of the year) 50 kg.
- Age of Sub.Jr.Girls should be 14 years and below (last
day of the year) 45 kg.
(All the details of grounds
shown in attached diagrams)
The Baulk line shall be drawn through the entire width at
a distance of 3.75 meters in case
of Men and junior boys. Incase of Women, Jr. Girls, Sub Jr.
Boys & sub Jr. girls at a distance of 3.00 meters through
the entire width excluding the lobbies, from the midline parallel
to it on either courts.
NOTE:
It is necessary to
have 4 meters clear space outside the side and end lines.
The sitting block shall be at a distance of 2 meters from
the end lines. It shall be a rectangle of meter by 8nieters
in case of Men & Jr. Boys and 1 meter by 6 meters in case
of Women, Jr. Girls, and Sub Jr. Boys & Sub Jr. Girls.
Whenever this is not possible, the Referee may decide about
the marking of the clear space and sitting blocks.
- PLAY FIELD :
The play field means that portion of the ground which measures
12.50 meters by 8 meters (ABCD) for Men and Jr. Boys and
II meters by 6 meters in case of women, Jr. Girls, Sub Jr.
Boys and Sub Jr. Girls before struggle.
- BOUNDARY :
The lines on the four sides of the play field are known
as the boundaries AB, BC, CD, DA. All the lines will be
maximum of 5 cms width and from the part of the play field.
- LOBBIES :
Each of the strips on the sides of the play field measuring
one meter in width is known as Lobby. When the lobbies,
as per rule 4 under "Rules of Play" are included
in the play field, the boundaries of the play-field are
extended up to the four lines, which encloses the play-field
including the lobbies. (EF, FG, GH, HE)
- MID-LINE :
The line that divides the play-field into two halves is
known as the Mid-line (MN)
- COURT :
Each half of the play-field divided by the mid-line is known
as the Court.
- BAULK LINE :
Each of the lines in court parallel to the mid-line is known
as the Baulk Line. The distance of the baulk line from the
mid-line shall be 3.75 meters in case of Men and Junior
Boys, 3.00 meters in case of women Junior Girls, Sub Junior
Boys, and Sub-Junior Girls.
- CANT :
The repeated, without break, at a stretch, and clear sounding
chant, of the approved word " KABADDI" within
the course of one respiration shall be called a Cant.
- RAIDER :
One who enters in the court of the opponent with the cant
is known as a Raider. The Raider must begin his cant before
he touches the opponent's court.
- ANTI-RAIDER oR ANTI
: Every player of the
party, in whose court the raid is being made, shall be called
an Anti-Raider or Anti.
- LOOSING THE CANT
: To stop the repeated and clear sounding chant of the word
"KABADDI" or take in a breath during a cant is
known as loosing the cant. A cant must be started and continued
within one and the same respiration.
- TO PUT ON ANTI :
If a raider touches an anti without breach of the rules
of play or if any part of the body of an anti touches any
part of the body of the raider and then the raider reaches
his court with the cant, the anti is said to be put out.
- TO HOLD A RAIDER :
If the antis or anti hold without breach of rules of play,
keep the raider in their court, and do not allow him to
reach his court until he looses his cant, it is known as
holding the raider.
- TO REACH COURT SAFELY
: If the raider touches
his court with any part of his body without breach of rules
with cant, he is said to have reached his court safely and
turn of raid is over.
- TOUCH :
If the raider touches the anti or antis by any part of his
body or even with the clothing, shoes or any other outfit,
it is called touch.
- STRUGGLE :
When the anti or antis comes in contact with the raider,
it is called struggle. After touch or struggle, the play
field includes the lobby.
- RAID :
When the raider enters the court of opponent, with cant,
it is known as a raid.
- SUCCESSFUL RAID :
When the raider crosses the baulk line of the defending
team at least once during the course of a raid, and reaches
his court with cant, it is known as a Successful Raid.
(11) Baulk line is said to be completely crossed when any
part of the body of the raider makes contact with the ground
between the baulk line and the end line of the opponent's
court and no part of the body of the raider is in contact
with the ground between the mid-line and the baulk line.
- PURSUIT :
When a raider rushes into the opponent's court with cant
and without breach of rules, with a view to put out, by
chasing the returning raider, it is known as pursuit.
- BONUS LINE :
The line parallel to Baulk line towards the end line is
known as Bonus line. The distance of the Bonus line shall
be one meter from the baulk line.
NOTE :
When the raider comes
in contact with the ground between the end line and Bonus line
and leaves the contact of ground between the mid line and Bonus
line, it is known as crossing the "Bonus line".
TOP
RULES OF
PLAY
- The side that wins the toss shall have the choice of either
the court or the raid and the loosing side of the toss shall
have the choice of the remaining option. In the second half,
the court shall be changed and the side, which had not opted
for the first raid choice, shall send their raider first.
The game in the second half shall continue with the same
number of players, as it was at the end of the first half.
- A player shall be out if any part of his body touches
the ground outside the boundary but during the struggle
a player shall not be out if any part of his body touches
the ground outside the boundary by keeping contact of the
play-field. The portion of contact must be in side the boundary.
- If any player goes out of the boundary during the course
of play, he shall be out. The UMPIRE
OR REFEREE shall try to take out such a player at once.
The umpire or Referee shall declare such player OUT by shouting
his number. No whistle shall be blown as the raid may continue.
- If an anti or antis who have gone out of bounds (as per
rule 3) and hold a raider, the raider shall be declared
NOT OUT. The anti or antis who have gone out of bounds only
will be declared 'out'.
- When the struggle begins, the playfield includes the lobbies.
After the struggle is over, the players involved in the
struggle may use the lobbies to enter their respective courts.
(This rule will only be applicable in antis courts).
- A raider shall keep the cant with "KABADDI"
as the word for chanting. If he is not keeping the cant
with KABADDI, he shall be ordered back and warned by the
umpire or referee and the opponents be given chance to raid.
Under such circumstances, the raider shall not be pursued.
- A raider must start his cant before he touches the opponent's
court. If he starts the cant late, he shall be ordered back
and the team shall be warned by the Umpire or Referee and
opponent be given chance to raid. Under such case of late
start of the cant the opponent shall not be declared OUT,
even if the raider touches the anti or antis.
- After a raider reaches his court or is put out in the
opponent's court, the opponent team shall send their raider
within five seconds. Thus, alternately, each side shall
send their raider until the end of the play.
- If a raider, who is caught by an anti or antis, escapes
from their attempt to hold him and reaches his court safely,
be shall not be pursued.
NOTE: If a raider merely touches the anti or antis and reaches
back to his court safely, he may be pursued.
- When a side sends more than one raider at a time a warning
shall be given by the Umpire or Referee. In spite of warning,
if continues to do so, The Umpire or Referee shall declare
all the raiders OUT except the first one and that raider
shall be asked to go back and declare the turn of raiding
is over.
- When a raider is held, the antis shall not try deliberately
to stifle his cant by shutting his mouth, using violent
tackling leading to injuries, any type of scissoring or
use of unfair means. If such incident happens, the Umpire
or Referee shall declare NOT OUT. (For punishments, see
Rule No.3 & 4 of "OFFICIALS")
- No anti shall willfully push or pull the raider out of
the boundary by any part of his (anti's) body, nor any raider
shall willfully push or pull an anti or antis out of the
boundary. If the raider or anti is pushed or pulled outside
the boundary, the umpire or Referee shall declare such player
as NOT OUT, and the anti or the raider who pushes or pulls
the opponents outside the boundary shall be declared OUT.
- As long as a raider does not reaches his court no anti
or antis shall touch the ground of the raider's court beyond
the midline with any part of his body. If he does so, he
shall be OUT.
- If an anti or antis who are out, having violated rule
No. 14, holds a raider or have violated the said rule while
holding or helping to hold the raider, the raider shall
be declared NOT OUT and the anti or anti's who touches the
raider's court shall be declared OUT.
- If a raider goes out of turn, the Umpire or Referee shall
order him to go back and warn the team. Even after the warning,
if the team does so, a TECHNICAL POINT shall be awarded
to the opponent team.
- When a team manages to put out the entire team is out
and no one from the opponents team is entitled to be revived,
they shall score a 'LONA' and two points for LONA shall
be awarded in addition to the points scored by putting out
individual players. The play continues and all the players
who are out shall enter their courts within ten seconds.
Otherwise the Umpire or Referee shall award one point to
the opponents and thereafter, if the team does not enter
the court, the Referee shall warn the team to enter in their
court, if the team fails to enter within one minute, the
team shall be scratched from the match, and the match shall
be awarded to the opponents.
- If a raider is warned in any way instructed by one of
his own side, the Umpire or Referee should award one TECHNICAL
POINT to the opponents.
- A raider or an anti is not to be held by any part of his
body deliberately other than his limbs or trunk. The one
who violates the rule first shall be declared OUT. If the
raider is held deliberately other than his limbs or trunk,
the Umpire or Referee shalI declare such raider NOT OUT.
Note:If a raider is caught intentionally by his clothes
or hair, the raider shall be declared NOT OUT and the anti
or antis who have violated the rule number 19 shall be declared
OUT.
- When only one or two players of the team are left during
the game, and the Captain of the team declares them OUT
in order to bring in the full team, the opponents shall
score as many points as there were players just before the
declaration by the Captain as well as two points for LONA.
- A player or players who are OUT shall be REVIVED in the
same order in which they were OUT when one or more opponents
are OUT.
TOP
RULES
OF MATCHES
- Each side shall consist of 12 players. Seven players -shall
take the ground at a time and the remaining five players
shall be substitute. If any player/s is suspended or disqualified
from the match, there will be no substitution allowed for
that particular player. In such a case, the team shall play
with reduced number of players.
- The duration of the time of a match shall be two halves
of 20 minutes in case of Men & Junior Boys and 15 minutes
in case of Women, Junior Girls and Sub-Junior Boys &Girls.
with a five minute rest in between. The court shall be changed
after interval.
NOTE : The last raid of each half of the match shall be
allowed to be completed even after the completion of the
scheduled time as mentioned above.
- Each side shall score one point for every opponent OUT
or PUT OUT. The side that scores a LONA shall score two
extra points for the Iona.
- The side that scores the highest number of points at the
end of the game shall be declared the winner.
- If there is a tie in knock out matches, the match shall
be decided on the following basis.
- Both the teams shall field seven players in the court.
- Each team shall be given five raids by different raiders
to raid alternately.
- Both the teams shall play the game on the Baulk Line.
- The Baulk Line shall be treated, as Baulk Line cum Bonus
Line and all the Bonus Line rules shall be followed.
- If the raider succeeds to cross the Baulk Line cum Bonus
Line, the raider will get one point.
- After crossing the baulk line cum bonus line, if the
raider puts out one or more antis, lie will get number
of points scored in addition to the point earned by crossing
the baulk line cum bonus line.
- The out or revival rule shall not be applicable, only
point scored will be counted.
- Both the teams should give the names of five different
raiders with their chest number in the order of merit
to the Referee. Substitution of players shall not be allowed
from the fielded seven players.
NOTE: In case of injury / temporary suspension / debarring
of player, the team shall play with the reduced number
of players. Such listed players shall also loose his chance
to raid and-the opponent team shall be awarded one point
for that particular raid.
- The team, which had sent their raider at the beginning
of the match, shall be allowed to send their raider first.
There shall be no toss again.
- Even after five raids, if there is a tie, the game shall
be decided as per the sudden death rule.
SUDDEN DEATH RULE
A chance shall be given to each side to send their raider
alternately. The side, which scores the leading point first,
shall be declared as winner of the match. The sudden death
rule shall continuously be followed until any side scores
leading point.
- In the league system, the side that wins, will score two
league points while the looser will score zero points. In
case of tie, both the sides will score one league point
each. If there is a tie in the league points scored, the
winner and runner of the pool will be decided on the basis
of out come of for and against points scored by the teams.
The score of the team, which scores less than 25% of league
points shall not be taken into consideration for deciding
the tie.
The winner and runner of the pool shall be decided by using
the following formula. The order of classification is as follows:
- The tie shall be decided, based on highest score difference
in the for and against points.
- If there is a tie after using formula (a), the highest
total points scored shall be considered. Loosing points
shall not be taken into consideration.
- If there is a tie even after using formula (b), the
result of the match played between the tie breaking teams,
shall be considered for deciding the tie.
- If there is a tie even after using formula (c), the
winner and runner shall be decided, based on a toss.
NOTE: If a team gives walk over or concedes the match, such
a team shall be scratched from the tournament. The points
scored or lost in the league matches by such teams shall not
be considered for deciding the tie. The same procedure shall
be applicable in case of debarred teams.
- If. owing to failure of light, heavy rains or any such
circumstances, a match could not be completed, such a match
shall be re-played. In case of temporary suspension of the
match, such a match shall be continued.
NOTE: The period of temporary suspension shall not exceed
20 minutes. The temporary suspension may be owing to failure
of lights, heavy rains, interruption by outsiders, re-marking
of the ground or any such circumstances, which the referee
feels calls for temporary suspension of the match. During
temporary suspension, the players shall not leave their
respective courts without the permission of the referee.
If a side violates this rule, a bad point shall be awarded
to the opponent team.
- Each team shall be allowed to take two "TIME OUT"
of 30 seconds in each half. Such time out may be called
by the captain/coach of the team with the permission of
the referee.
- During time out, the team shall not leave the ground.
In case of any violation by the player/s, or coach, a
technical point shall be awarded to the opponent team.
- OFFICIAL TIME OUT: In the event of any injury to a player,
only the referee shall call such time out. Such period
of time out should not exceed more than 2 minutes.
- Five reserve players can be substituted with the permission
of the referee during time out period only. Substituted
players can be re-substituted. (This rule is not applicable
on out players. Team should play without suspended/debarred
players. Point/s shall be counted as pei the rules of bonus
point and Iona.
- A side shall start the match with seven players only.
- If a match is re-played, the players need not be the same
again.
- Doping by players or officials shall not be allowed. Nails
of the players must be closely clipped. The T-Shirts or
Banians of the players must be distinctly numbered. The
numbers should measure at least four inches in front and
six inches at the back. The dress of the players should
be T-Shirt or banian and shorts with a protective jangla
or langot (supporter) inside. Application of oil or any
soft substance to the body or limbs shall not be allowed.
No metal shall be worn. Canvas tennis shoes with plain rubber
sole and socks may be used if and when necessary.
- No player shall instruct in the course of play except
the captain or the leader who may speak to his players in
his court only.
BONUS LINE RULES
- BONUS LINE should be drawn at a distance of one meter
from the baulk line, towards the end lines.
- One point shall be awarded to the raider when he completely
crosses the bonus line before the struggle. If the raider
is caught after crossing the bonus line, he will be declared
OUT and the opponent team shall be awarded one point. One
point will also be awarded to the raider for having crossed
the bonus line first.
- The bonus line will be applicable when there are minimum
six players in the court. The bonus point shall be awarded
by the referee/ umpire after completion of raid by pointing
thumb upwards towards the side that scores.
- There shall be no revival for bonus point.
- The bonus point shall be marked as a triangle in the running
score
- If the raider, after crossing the bonus line reaches home
safely, touching one or more antis, he will be awarded one
bonus point in addition to the number of antis put out.
- If the team plays with reduced number of players due to
injury/debarred/ temporary suspension, such, player/s shall
be counted for bonus point.
OFFICIALS
- The officials shall be one referee, two umpires, one scorer
and two assistant scorers only.
- The decision of the Umpires on the field shall be final
generally, but in special circumstances, the referee may
give his decision in the best interest of the game and if
there is disagreement between the two umpires only.
- Gross violation of sportsmanship:
The Referee/Umpire shall have the power to warn, declare
point against or to disqualify from the match any player
or team committing any of the following or other gross violation
of sportsmanship: -
- Persistently addressing the official in regard to
the decision.
- Make derogatory remarks about or to the officials.
- Act derogatorily to the officials or action leading
to influence their decision.
- Make personnel or derogatory remark about or to opponents.
- Point out finger by the raider or anti for demanding
decision of the umpire.
- Fouls: - The Referee / Umpire shall have the power to
warn, declare point against or to disqualify from the match
any player or team committing any of the following or other
fouls:
- A player shall not attempt to stifle a raiders cant
by shutting his mouth or throttling- or by any other
way.
- Violent tackling leading to injuries to the body.
- A team which takes more than 5 seconds to send their
raider.
- To hold the raider with the help of scissors operated
by legs.
- No coaching from outside should be given by the coaches
or players. Coach only be allowed inside the arena during
the course of the game. He will sit by the side of the
substitutes in line with the scorer in a low benchmark
for it.
- A Referee/ Umpire has a right to warn/temporary suspend
/ suspension from the match /debar from the tournament to
a player / players coach by using the following cards:
-
- GREEN CARD : Warning
- YELLOW CARD : Temporary suspension for two minutes
- RED CARD : Suspension from the match
If two green cards are shown to a player/team/official, then
the next card to be used shall be an yellow card.
If two yellow cards are shown to a player/team/official, then
the next card to be used shall directly be a red card.
If two red cards are shown to a player/official, then the
concerned player/official shall be debarred from the Tournament/
Championship.
- Duties of the Referee -
- Check up with help of the umpires before commencement
of the match whether rule
14 of the rules of matches has been strictly observed
by all the participants.
- Announcing the score of each side before the last 5
minutes declared, at the half time and at the end of the
match and declare the winning team.
- Supervise in general, the conduct of the whole match.
- Keep the time and shall start & close the game by
whistle.
- Announce the substitution and replacement of players.
- Synchronize the watch with the scorer before the commencement
of the match. Time of the referee watch will be the official
time.
- Announce the time of each mintite of the last five minutes
of the second half.
- Duties of Umpires: - After the game has been started by
the referee, the umpires shall conduct the match and give-,decisions
according to the rules of play and matches till the game
is completed by the whistle of the referee.
- Duties of the Scorer:
- Fill the score sheet, announce the score with the permission
of the Referee at the end of the each half, and result
at the end of the match.
- All the points scored by any player of the team will
be scored in running score on their respective side on
the score sheet vertically
(/)
- Points scored for Lona should be scratched horizontally
.
- Time out by Any team be indicated by " T "
against the team concerned (T)
- Keep and note the timing in the score sheet at the beginning
and at the end of each half & during time out period
in the game. First leading point awarded shall be shown
in the
running
score by square
- Technical points awarded by the referee / umpire shall
be shown encircled in the running score ( O )
- Bonus point shall be shown in the score sheet by
triangle
- Record the name of the team winning the toss at the
time of the commencement of the match.
- Complete the score sheet and get it duly signed by the
referee and umpires.
- Duties of Assistant Scorer : They shall keep record of
those who are out in their order of being out. They shall
see that the reserve players are seated in a place indicated
and players who are out are seated in a block reserved for
them outside the end lines. They shall keep the record of
the players who are revived. They shall help the Umpires
in their duties. They shall point out to the referee if
any player goes out of bounds at the end line.
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